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Arcanadrome is a creative world-building excercise that uses Tarot principles and simple, flexible guidelines to help create backstory and develop the world in which a story takes place.

It can be played solo or with others, and is a great way to expand on a story concept, whether you're a writer, dungeon master, or just someone that loves to make stuff up. 

The instruction sheet will guide you through three phases of play, each one made up of drawing cards, determining meaning, and writing descriptions and detail for new part of your world. As you move through the phases, you'll create more connections between the elements of your world, helping to create tension and thematic resonance between them. 

Along with the main rule set, there are also alternate suggestions for lighter play-styles if you don't feel like going through a full 72-card deck. 

You only need four things to play Arcanadrome:

- The instructions,
- A tarot deck and guidebook, whether physical or digital,
- Your big beautiful brain...
- And a place to record the incredible stuff it comes up with!

If you're interested in seeing Arcanadrome at work before you decide to buy, you can check out some public posts that feature my own examples of the exercise at work over on my Patreon.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(18 total ratings)
AuthorA.E. Ross
GenreRole Playing
TagsCreative, divine, journaling, Singleplayer, storytelling, Tarot, world-building, worldbuilding, writing
Average sessionAbout an hour

Download

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Click download now to get access to the following files:

Arcanadrome - Text Instructions.txt 9.8 kB
Arcanadrome_PDF_Instructions_V03.pdf 4.5 MB

Comments

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Wow this really works. I also recommend using the random button on Scryfall or a physical MTG deck (assuming you like MTG, or use some other TCG) for additional inspiration whenever interpreting a singular tarot card doesn't cut it. Once I combined them together I was basically unstoppable.

I'm so bad at worldbuilding and it's been holding me back from some rpg projects I really want to make. Somehow this was the approach that finally cracked the code in my brain. Thank you🙏

Having a BLAST playing this! I'm using it for an already established game, but we did a prequel so there's like 40 years of time that I have no idea what happens in (mostly), and it works rlly well and is so fun! I've always loved writing microfiction for my games and this encourages you to do a TON of that so it's very fun and cool. Tldr: Good game!